Paladin oath: Oath of Sacrifice
The oath of sacrifice is very infamous code to those who know it but have not taken it up, namely due to the fact that it, unlike most oaths requires a physically and mentally damaging ritual called "The First Sacrifice" in order to become a paladin of the order, no one truly knows what happens during the ritual however. This oath is mostly taken by those who are not long for this world and want to help others with their limited time, or those who will do anything for power.
Tenets of Sacrifice:
- Strengthen mind and body. I will build my mind and body in order to make it stronger
- Sacrifice mind and body. I will sacrifice my mind and body in order to help those who lack the strength to do it.
- Don't lose it all. While I sacrifice much, I cannot sacrifice all for if I sacrifice all, I will never be able to sacrifice again, I will only sacrifice all if all will be lost without that sacrifice.
Oath Spells
You gain oath spells at the paladin levels listed.
3rd Lightning lure, Sacrificial link
5th Wither and Bloom
9th Feign Death
13th Death Ward
17th Geas
(When you take the attack action you can replace one attack with one casting of lightning lure, when casted from this oath you always cast this as if you were a level 1 spellcaster.)
Channel Divinity
When you take this oath at level 3 you gain access to the following channel divinity option:
Revenge: As a bonus action you can enter a state of mind for the next minute in which the damage your enemies do to you makes your own attacks more powerful. While in under it's effects if you take damage, your next attack gains a bonus to the to hit equal to 1/4th of the total damage you took last round of combat (rounded down) this bonus can have a maximum effect of half your level (rounded down).
Sacrificial Smite
along with gaining a channel divinity options when you take this oath, you also learn a new way to use your hitdice, allowing your attack even further, at the cost of potentially losing that magical energy if you miss.
When you take the attack action you can declare to use the Sacrificial Smite feature. You can declare using a Sacrificial Smite before you roll to hit, when you use this feature declare how many hitdice you wish to use, if you land your attack with Sacrificial Smite, than you deal additional radiant damage dice equal to the number of Hitdice that you declared, hit or miss however you must remove those hitdice.
Reflection
Also when you take up this oath at level 3, reflecting on your past can help heal the wounds of the present. When you take a short rest and you use hitdice to heal, if you roll 3 or lower on your hitdice roll, you can add your prof mod to the amount you heal.
Aura of Withstanding
When you reach 7th level, your mere presence can cause those who wish harm on others your helping to instead focus on you. creatures of your choice in 10 feet at the start of their turn must make a WIS saving throw against your spell save DC or have disadvantage on attack rolls that target anyone than you, at the end of each of their turns after the one where they failed the saving throw they can make another WIS save, ending the effect and becoming immune to the aura for 24 hours on a success. This aura gets a radius of 30 feet at level 18.
Stored sacrifice
Starting at level 15, you learn to keep your own abilities for longer, however to do so, you need to sacrifice your ability to heal others in order to continue to sacrifice more for even more power. You are able to spend 5 hitpoints from your lay on hands feature to gain another paladin hitdice, you cannot gain more hitdice than your maximum number of hitdice.
True Sacrifice
When you reach level 20 you can use all your life force in order to deal with all of those who can cause loss. As an action you can sacrifice all but the smallest amount of you to create a 30 foot explosion centered on yourself. Creatures within the explosion must make a dexterity saving throw or take radiant damage equal to your current hitpoints-1, after using true sacrifice your hitpoints immediately get set to 1, with no way to reduce or nullify the hitpoint reduction. You can only use this ability once per long rest.
New spell: Sacrificial link
Casting time: one action.
target: touch
Duration: 1 minute
You can trade your own life force in order to heal another. you touch a creature in range and you create a link that causes them to be healed while you take damage to do so, while the target is within 5 feet of you they heal for 1d4 health points at the start of each of their turns. at the start of your turn you take 1d4 necrotic damage that cannot be reduced in any way.
Higher level: for every level above first that you cast this spell at, the range that your target can be in while still receiving the healing is increased by 5 feet.
Higher level: for every level above first that you cast this spell at, the range that your target can be in while still receiving the healing is increased by 5 feet.
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